![]() The rotation by degrees, the ability to view guidelines, are all options that can be activated and deactivated at will. In addition, there is no shortage of aids to help the gamer to orient himself. In short, the show is guaranteed and is not limited to visually entrancing the user, since it helps to combat the onset of the much-hated motion sickness, noticeable, only vaguely, following long gaming sessions. While playing on the first PlayStation 4 model, the graphics sector amazes for its clean image, despite the inevitable aliasing that takes hold of the most distant elements from the gamer’s point of view for the polygonal bulk that makes up each demon for the frame rate that does not miss a beat even in the most excited situations. This version for PlayStation VR, tested by us, and HTC Vive does not betray the DNA of the saga, despite undeniable defects dirty the experience. The reasons and reasons that caused the disaster are explained, but they slip away, without leaving any trace, engulfed and swallowed by the gamer’s desire to open fire on anything that moves on the screen.ĭOOM, after all, is just that: pure adrenaline, the pleasure of shooting and gutting any enemy with lead. Everything runs smoothly up to the end credits, practically without any interruption. There are no secondary characters, no cut-scenes. Developing through simple dialogues that the protagonist makes with himself, when not through some recordings that you will recover around the settings, the plot tells us about yet another research center on the red planet infested with sinister and violent presences that the anonymous soldier will have to, of course, driving back to h**l with bazooka and shotgun shots. The return to Mars, the battle against demons of all sizes and shapes, as per tradition, is justified by a plot that, without wanting to lie, we didn’t even have the desire to listen, keep in mind, dissect. A small flaw that however does not negatively affect the amount of fun bestowed by the adventure. The hands of the protagonist, in case you play with the Dualshock 4 or with the Aim Controller, will often and willingly assume unnatural positions. If we have already spoken well of Skyrim VR, if Fallout4 VR will be a port that is unlikely to disappoint, the one examined here DOOM VFR, where the F in the title stands for the very inelegant “f*****g”, is certainly the most ambitious project of the group, being an adventure (weakly) connected to the one experienced in the 2016 chapter, but completely new. Where no big producer seems to believe it more than it should, Sony aside for rather obvious reasons, the American house is currently making its significant contribution with a trio of titles, at least on paper, not bad. Bethesda is fighting with unsuspected expenditure of energy and capital for virtual reality. ![]()
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